journal article Jan 27, 2014

Virtual reality and learning: Where is the pedagogy?

View at Publisher Save 10.1111/bjet.12135
Abstract
Abstract

The aim of this paper was to build upon
D
algarno and
L
ee's model or framework of learning in three‐dimensional (3‐
D
) virtual learning environments (
VLEs
) and to extend their road map for further research in this area. The enhanced model shares the common goal with
D
algarno and
L
ee of identifying the learning benefits from using 3‐
D VLE
s. The approach adopted here is to attempt a more pedagogical description using the concept of pedagogical immersion as derived from
M
ayes and
F
owler's framework for mapping stages of learning onto types of learning environment. The paper adopts a “design for learning” perspective and in doing so hopes the combined framework will prove useful to those designing learning activities in 3‐
D VLE
s.
Topics

No keywords indexed for this article. Browse by subject →

References
28
[1]
Anderson L. W. (2001)
[3]
Biggs J. B. (2003)
[4]
Bloom B. S. (1956)
[5]
Britain S.(2004).A review of learning design: concept specifications and tools. A report for the JISC E‐learning Pedagogy Programme. Retrieved September 30 2011 fromhttp://www.jisc.ac.uk/index.cfm?name=project_elearn_ped_learning_design_tools
[6]
Bronack S. "Presence pedagogy: teaching and learning in 3‐D immersive environments" International Journal of Teaching and Learning in Higher Education (2008)
[10]
Dixon S. Fitzhugh E.&Aleva D.(2009).Human factors guidelines for applications of 3D perspectives: a literature review.SPIE Defence Security & Sensing 2009 Orlando FL 13–17 April. 10.1117/12.820853
[12]
Fowler C. J. H.&Mayes J. T.(2004).JISC e‐learning model desk study. Stage 2: mapping theory to practice and practice to tool functionality based on a practitioners' perspective. JISC. Retrieved October 15 2011 fromhttp://www.jisc.ac.uk/uploaded_documents/Stage%202%20Mapping%20(Version%201).pdf
[13]
Fowler C. J. H. (2007)
[14]
Gardner M. Fowler C.&Scott J.(2003).A process for bridging technology and pedagogy for the design of e‐learning systems.Online Educa Conference proceedings Berlin December 2003.
[16]
IMS(2003).Learning Design Best Practice and Implementation Guide. IMS Global Learning Consortium Inc. Retrieved September 15 2010 fromhttp://www.imsglobal.org/learningdesign/ldv1p0/imsld_bestv1p0.html
[18]
Marie G. (2008)
[21]
Perez‐Sanagustin M. "Dialogic learning and interactive groups: an IMS LD template integrated in run‐time systems" Int. Journal of Emerging Technologies in Learning (2008)
[24]
Sharpe R. (2007)
[25]
Van Helvert J. (2004)
[27]
Winn W.(2005).What we have learned about VR and Learning and what we still need to study. InProceedings of Virtual Reality International Conference Laval Virtual Laval France pp.8–17.
[28]
The relation of strength of stimulus to rapidity of habit‐formation

Robert M. Yerkes, John D. Dodson

Journal of Comparative Neurology and Psychology 10.1002/cne.920180503
Cited By
350
IEEE Transactions on Learning Techn...
Metrics
350
Citations
28
References
Details
Published
Jan 27, 2014
Vol/Issue
46(2)
Pages
412-422
License
View
Cite This Article
Chris Fowler (2014). Virtual reality and learning: Where is the pedagogy?. British Journal of Educational Technology, 46(2), 412-422. https://doi.org/10.1111/bjet.12135
Related

You May Also Like